Tag: Flash Suits

  • Ender’s Game Prop Auction to Begin March 9, 2015

    Ender’s Game Prop Auction to Begin March 9, 2015

    Prop-Auction-Ender9

    A couple of weeks ago, we mentioned something on Facebook about a prop auction happening soon for Ender’s Game and now we’ve officially got a date for you launchies to mark on your calendars: Monday, March 9, 2015.

    PropStore.com will be auctioning off nearly everything from the set, including original costumes, props, and key set dressing pieces. The auction will be running exclusively on PropStore.com for two weeks, with forty new items added every week for ten days. Those of you interested can register here: http://propstore.auctionserver.net/view-auctions/info/id/21/

    See some images of the items that will be available below!

    Images used with permission from PropStore.com.

    Will you be bidding on any of the items? It’s a chance to own a piece of sci-fi movie history!

  • The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    The LA Times Talks to Ender’s Game Costume Designer Christine Bieselin-Clark

    "Ender's Game" Flash Suits

    The LA Times interviewed Ender’s Game costume designer Christine Bieselin-Clark and talked to her about the construction of the flash suits and the helmets.

    Bieselin Clark designed the helmets in three parts connected by strong magnets: the main helmet, the mandible that comes around the front of the chin, and the visor. “We knew that we might get into a place where that visor and the reflections would be compromising for filming,” she said. “So that visor could come away if we needed it to not be in the shot. It’s very cool. They also had to be light enough. And we had to put little fans in them so people could breathe.”

    Since the film is set in the future, no present-day fabric felt quite right. “The predominant fabric in the Flash Suit is one that we made,” Bieselin Clark said. Using spandex or leather as a base fabric, she layered other fabrics on top using glue, solvents and heat-fusible webbings and overlaid these with thin laminates. “It was like a crazy science experiment to combine certain ingredients to make specific fabrics for specific places on the suit,” she said. “[We also did] screen printing with rubberized inks in different colors to create surface texture.”

    To construct the helmets, Bieselin Clark and her team took a digital scan of each actor and fed it into a computer program, which overlaid the helmet design onto the scanned head shape. They then created an output of that by using a rapid prototyping machine that lays down thin layers of resin and shapes them with lasers. “So you’re basically growing with lasers a part that perfectly fits the head of the person you’ve scanned,” Bieselin Clark said. “It’s super crazy.”

    They also talk to Christine about how she got into the business. You can read the full interview at the LA Times and also visit her website at www.christineclarkdesign.com.

  • ‘Ender’s Game’ Production Blog Talks Flash Suit Construction

    ‘Ender’s Game’ Production Blog Talks Flash Suit Construction

    Christine Bieselin-ClarkThe latest entry in the Ender’s Game production blog is here and they’re talking about costume designer Christine Bieselin-Clark, who has done work on movies such as TRON: Legacy, Watchmen, and 300.

    It’s obviously a tough and daunting job to create something that fans have been imagining in their heads for nearly 30 years.

    Are the suits loose or tight fitting in your imagination? Are they completely colored in the army colors or are they a single color with the army colors on the fringes? Or do you not have much of an image of it in your mind, with more focus put on the look of the Battle Room itself?

    In truth, the suits in the books aren’t described with very much detail other than being tight:

    Worse, the suits were confining. It was harder to make precise movements, since the suits bent just a bit slower, resisted a bit more than any clothing they had ever worn before.

    Ender gripped the handhold and flexed his knees. He noticed that along with the sluggishness, the suit had an amplifying effect on movement. It was hard to get them started, but the suit’s legs kept moving, and strongly, after his muscles had stopped. Give them a push this strong, and the suit pushes with twice the force.

    Orson Scott Card, Ender’s Game (pp. 55-56)

    Ender does mention his new Salamander suit given to him on his birthday as feeling loose, but since they’d tailored that one for him, it was probably designed with growth in mind and the suits are probably tight fitting.

    So how did Bieselin-Clark go about creating them?

    With science fiction, there’s a danger in creating a look that seems so foreign it becomes alienating.  For ENDER’S GAME, we wanted to make a future that looked both functional and logical.  We wanted it to be a future where you can picture yourself in their shoes.

    But of course, it is the future.  For the uniforms, all synthetic materials were used, meaning no loud silk florals.   And for the flash suits… well, we actually had to create them out of thin air.

    Christine built the flash suits from virtually non-existent fabrics designed by our incredible production team.  The idea was to take cues from “extreme sports” to inspire our design, using real world practicality as opposed to the heightened reality of superhero spandex and a cape.

    And the best part?  They look pretty darn cool.

    The grid suits in TRON: Legacy looked pretty phenomenal, so if she brings that experience into the mix the suits will likely have a wonderfully modern and sleek look to them.

    Similar to how actor Chris Hemsworth worked out a little too much and then didn’t fit his Thor costume, it must have been a nightmare to measure growing teenagers and then make suits from scratch while considering their growth during filming.

    Speaking of big men, they also joke about the size of Nonso Anozie.

    And then there’s having to make a uniform for Nonso Anozie, who plays Sergeant Dap.

    Normally, a bolt comes with nine yards of material, and can make 2-3 suits.  Or, in Nonso’s case, one suit became a living example of the expression “the whole nine yards”.

    Amazing! It’d be awesome to see a side by side photo of Aramis and Nonso.

    510 days left, folks. We’re still a really long ways away, but hopefully the next production entry comes soon! Executive Producer Mandy Safavi assured us on Twitter there are a couple more coming.